Project
Unreal Assets
Dynamic NoteBook System
FAB ListingThe notes system stores collected note pages on the player and displays them in a notebook widget.
Core features:
- World note pickups add note rows to the player's
AC_NotesCollection. - Notes are displayed in
WB_DynamicNotebook. - Page 0 is a chapter index.
- Chapters appear only after at least one note in that group is collected.
- Chapter buttons jump to the first collected page in that chapter.
- Note pages can contain text, images, and optional pickup-only audio.
Dynamic Notes Audio Logs
FAB ListingA standalone Unreal Engine plugin for collectible, save-backed audio logs widget.
Core features:
- Ordered collection stored separately from regular inventory.
- Automatic save/load through its own `USaveGame` slot.
- Audio playback, pause, stop, progress, and autoplay-on-pickup.
- Compact tablet interface with numbered collected-log rows, subject, automatic `MM:SS` audio duration.
- Enhanced Input actions are supplied. The setup installer maps them into the project's existing Input Mapping Context.
- Every gameplay action is available as a Blueprint node.
